Faking Global Illumination with Ambient Occlusion (AO)
Level: Intermediate
Recorded in: 3ds Max 2011
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_AO-improv.zip
Description: Ambient Occlusion is a technique developed by ILM to improve lighting without requiring full global illumination computations. It gives the effect of complex lighting and shadowing without the computations. It is not as accurate as the more complex solutions, but the results are often compelling enough.
Click the link below to watch full tutorial :
Faking Global Illumination with Ambient Occlusion (AO)
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