Skinning the Character - Part 11 - Skinwrap
Description: In this movie, you finalize the body skin by first mirroring the data to the character’s right side, and then by transposing all skin data from the symmetrical proxy body, to the original body with the shirt sticking out of the pants. You will use the Skin Wrap modifier to that effect..
Level: Advanced
Recorded in: 3ds Max 2013
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Click the link below to watch full tutorial :
Skinning the Character - Part 11 - Skinwrap
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