Monday, June 30, 2014

Skinning the Character - Part 11 - Skinwrap

Skinning the Character - Part 11 - Skinwrap

Description: In this movie, you finalize the body skin by first mirroring the data to the character’s right side, and then by transposing all skin data from the symmetrical proxy body, to the original body with the shirt sticking out of the pants. You will use the Skin Wrap modifier to that effect..


Level: Advanced


Recorded in: 3ds Max 2013


Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip





Click the link below to watch full tutorial :
Skinning the Character - Part 11 - Skinwrap

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