Tuesday, July 29, 2014

Maya LT 2015: Geodesic Voxel Binding

Maya LT 2015: Geodesic Voxel Binding

Bind 3D model geometry to joint skeletons in just a few clicks using the new Geodesic Voxel Binding algorithm. This new skin binding tool can handle highly complex or less-than-perfect geometry, and requires far less cleanup than traditional methods.





Click the link below to watch full tutorial :
Maya LT 2015: Geodesic Voxel Binding

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