Thursday, September 18, 2014

Matching the Environment - Part 4 - Mental Ray Materials & Reflections

Matching the Environment - Part 4 - Mental Ray Materials & Reflections

Description: With the mental ray-based lighting in place, you now turn your attention to materials. To make the most of the mental ray engine, you will use mental ray materials accordingly. There are many to choose from but you will concentrate on the Arch & Design material, the most common and arguably most powerful mental ray material available in 3ds Max.


Level: Intermediate


Recorded in: 3ds Max 2014


Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_env-match.zip





Click the link below to watch full tutorial :
Matching the Environment - Part 4 - Mental Ray Materials & Reflections

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