Friday, October 24, 2014

Creating Environments -- Part 1

Creating Environments -- Part 1

Level: Advanced


Recorded in: 3ds Max 2011 — CityScape 1.8


Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-PRJ_creating-env.zip


Description: PixelActive CityScape is an interactive tool for creating large 3D environments that you can export to 3ds Max via FBX. A free promotional version of CityScape ships with 3ds Max 2011 and is found in the /support/partners folder. CityScape creation elements include terrain, roads, water, props and other features for use in video games and other simulations. In this Part 1 movie, you learn basic manipulation in CityScape to create a simple environment that you later export to 3ds Max for rendering.





Click the link below to watch full tutorial :
Creating Environments -- Part 1

0 comments:

Post a Comment

Latest 3D, VFX Tutorials, Free resource for Graphic designer.