Maya LT Dota2 Tutorial - Section 3 Part 1
In Part 1, now that our low poly modeling is complete, we are now going to be adding color and other texture information through Photoshop while using Maya LT as our viewer.
In Section 3, Paul Kind will walk through the process of creating the textures for the OmniKnight sword created in the previous 2 sections.
Section 3 Part 1: Preparing and texturing in Photoshop
Section 3 Part 2: Texturing continues
Section 3 Part 3: Finalizing your textures and adding details
Section 3 Part 4: Organizing and getting ready for Dota 2 using Shader FX
Download the textures for the sword asset for this tutorial: http://www.kindesigns.com/tutorials/Section3Materials.zip
Click the link below to watch full tutorial :
Maya LT Dota2 Tutorial - Section 3 Part 1
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