Monday, October 27, 2014

Using Substance Maps - Part 1

Using Substance Maps - Part 1

Level: Intermediate


Recorded in: 3ds Max 2012


Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_substance.zip


Description: In this part 1 movie, you take a look at the conventional workflow of creating textures from a photograph. This will help you understand the process of creating Diffuse, Specular, Bump & Displacement maps among others, and will help you compare this workflow to the relatively easy workflow of using Substance Maps.





Click the link below to watch full tutorial :
Using Substance Maps - Part 1

0 comments:

Post a Comment

Latest 3D, VFX Tutorials, Free resource for Graphic designer.