Using Substance Maps - Part 1
Level: Intermediate
Recorded in: 3ds Max 2012
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_substance.zip
Description: In this part 1 movie, you take a look at the conventional workflow of creating textures from a photograph. This will help you understand the process of creating Diffuse, Specular, Bump & Displacement maps among others, and will help you compare this workflow to the relatively easy workflow of using Substance Maps.
Click the link below to watch full tutorial :
Using Substance Maps - Part 1
0 comments:
Post a Comment