Tuesday, October 14, 2014

Preventing Overshoots in CINEMA 4D

Preventing Overshoots in CINEMA 4D

When you have an object moving in an animation and you want the object to slow down, stop and stay still for a while, before it moves off again, you can run into an “overshoot” problem. This is when the object seems to shoot past where you want it to stop and it doesn’t stop properly. This is easily solved using the Clamp option.





Click the link below to watch full tutorial :
Preventing Overshoots in CINEMA 4D

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