Monday, November 24, 2014

Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist

Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist

This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.


Level: Intermediate
Recorded in: Maya 2013
Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part3.zip





Click the link below to watch full tutorial :
Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist

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