Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist
This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.
Level: Intermediate
Recorded in: Maya 2013
Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part3.zip
Click the link below to watch full tutorial :
Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist
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